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Multidisciplinary Game Programmer

Jamie Caldwell

Programmer and developer with an unbreakable fascination with games and how things work behind the curtains.

My recent and favourite projects!

My Supremacy Inc.

Long-term side project

Status: Ongoing

Engine: Unity

Team Size: 1

Responsibilities: AI, mechanics, UI, art, 3D modelling, rigging, animation, shaders, post-processing, design.

A tower defence game where you, a supervillain, defend your island and resources from the invading forces. Place various towers with unique properties, pump valuable water, and unleash devastating hydro-based abilities on your foes.

Perilous Playdate

Long-term university-client project

Status: Complete

Engine: Unity

Team Size: 15

Responsibilities: AI, mechanics, shaders.

A virtual reality multiplayer game where you and up to 3 of your friends compete together across two games. Stealthily collect bones from the giant wolf's stash, then ascend into the sky to cross a terrifying bridge.

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Spelunky Classic modification

Long-term university honours project

Status: Complete

Engine: GameMaker

Team Size: 1

Responsibilities: Mechanics, UI, design.

Modified Spelunky Classic to facilitate research into player-directed experience-driven procedural content generation. Allowing the player to directly control the parameters used for level generation.

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Cosmonaut Cleaner

3 day Game Jam project

Status: Complete

Engine: Unity

Team Size: 3

Responsibilities: Mechanics, UI, design.

Meet a space explorer on their arrival back from Mars...but their suit is filthy! Clean them up and send them on their way home.

Aerial Defence

Short-term college projects

Status: Complete

Engine: GameMaker (Left), Unity (Right)

Team Size: 1

Responsibilities: AI, mechanics, UI, art, animation, design.

Fight against a never-ending horde of enemies in this scrolling shooter. Face different types of alien ships with vast weaponry, collect power-ups to boost your abilities, and survive for as long as you can.

Hephaestus

Short-term college project

Status: Complete

Engine: Unity

Team Size: 1

Responsibilities: AI, mechanics, 3D modelling, design.

Forge new weapons in this procedurally-generated shooter. Recapture the space station's modules from the enemy and their automated fortifications. Use the weapon parts throughout the level to tailor your gun to your combat style.

Who am I?

Hi there! I am Jamie, and I really like making things.

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I'm a university student studying games development with a focus on software coding. Learning new things and creating from that knowledge is what I am passionate about.

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I have a wide range of skills, allowing me to approach various aspects of development with confidence.

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What drives me specifically though, is pursuing something creative. I use the skills and experiences I have had to help my peers, within university and the industry. Aiming to create new and fascinating experiences that all can enjoy and benefit from.

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In my spare time, I enjoy gaming, exercising, learning something new, building a new game or program, and enjoying a walk through a forest.

What do I have proficiency in?

Languages

  • C#: 4 Years+

  • C++: 2 Years+

  • GameMaker Language: 2 Years+

Game Engines

  • Unity: 4 Years+

  • GameMaker: 2 Years+

  • Unreal Engine: 1 Year+

3D Computer Graphics Programs

  • Blender: 4 Years+

  • Autodesk 3ds Max: 6 Months+

2D Image Editors

  • Asperite: 4 Years+

My favourite games franchises and media

Learn which games and media influence and inspires me.

  • Outer Wilds

  • Kerbal Space Program

  • Metal Gear Solid

  • XCOM

  • ​Enter the Gungeon

  • Halo

  • The Legend of Zelda

  • Into The Breach

  • Pacific Rim

  • Interstellar

  • Arcane

  • Attack on Titan

Education

Aug 2023 - June 2025

Glasgow Caledonian University

BSc (Hons) Computer Games (Software Development)

Direct entry into the 3rd year of a 4-year course. I have learned about many advanced topics and gained valuable skills. This course featured modules relating to:

  • Artificial Intelligence

  • Game pre-production

  • Large group work for a client

  • Networking in games

  • C++ and OpenGL programming

Aug 2021 - June 2023

City of Glasgow College

HND Computer Games Development

A 2-year course where I gained much of the early fundamental knowledge and skills regarding game development. This course featured modules relating to:

  • Game design & programming

  • Object-oriented programming

  • Mobile development

  • Project management

Contact Me

You can download my CV below!

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  • LinkedIn
  • Twitter
  • Youtube

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